Mon 01 December, 2008
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add to del.icio.us.Filed under: Betas, News items, Second Life
For those of you who are keen on hands-free avatar expressiveness in the virtual environment of Second Life comes a surprise third-party viewer from vr-wear.com. This beta viewer for Windows or Mac OSX uses a camera to track your head and expressions, and convey that to your avatar.
At present, it is all a little rudimentary, and there isn't any back-end support for sending much in the way of ad-hoc avatar motion through the Second Life servers, so the system is limited to what can be supported. At present, that appears to be lip-sync, nodding and head-shaking, surprise and smiling, and head-tilting to the left or right.
Continue reading Face and head tracking for Second Life avatars
Face and head tracking for Second Life avatars originally appeared on Massively on Mon, 01 Dec 2008 10:00:00 EST. Please see our terms for use of feeds.
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add to del.icio.us.Sun 30 November, 2008
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add to del.icio.us.Filed under: Second Life, Free-to-play, Browser, Casual, Home, Whirled
There seems be an endless tide of online games and virtual worlds being made available to us, with more always on the way. Some of them are well-known and need little introduction, such as Second Life, Playstation Home, and Facebook games, to name just a few. But there's plenty more out there, some of which falls into the standard 'MMO' category, although it's a label that we find is steadily blurring as time goes on. Darren Gladstone, Senior Writer at PC World, has put together "The Social Gaming Guide" for his Casual Friday column. In it he explores some of the mainstays of social gaming like the options found within Second Life and Facebook, but also sheds light on some lesser known alternatives. Gladstone discusses some of the choices gamers have with The Casual Collective, which he describes as "a cool casual-gaming waterhole created by the minds behind DTD," or Desktop Tower Defense. He looks at Whirled, an open-source gaming community which is home to Flash MMOs. "For players, Whirled is an awesome collection of hundreds of games, broken out by category and just waiting for you to jump in," Gladstone writes. Forthcoming Facebook integration will also add more dimensions to gameplay at Whirled.
Continue reading Expanding choices in social gaming and Flash MMOs
Expanding choices in social gaming and Flash MMOs originally appeared on Massively on Sun, 30 Nov 2008 16:00:00 EST. Please see our terms for use of feeds.
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add to del.icio.us.Sat 29 November, 2008
Filed under: Culture, Opinion, Second Life, Virtual worlds
It's considered to be a vast expanse of digital territory whose growth far outpaces the number of people actually using it. Huge tracts of it are completely abandoned wastelands, failed venues and disused stores. Parts of it are struggling venues trying to attract visitors. A few places are consistently busy, but they also bring the risk of abusive and disruptive people, who get their jollies from messing things up for others.
Advertising -- often quite intrusive -- is everywhere. At any moment you could be confronted by imagery of penises or of distasteful sexual practices. Committed users are freaks, and successful ones are geeks and enough people tend to choose anonymity that you're never really sure who you're talking to.
Sure there's businesses using it, commerce being done, and plenty of educational institutions who can no longer live without it, but that all seems just a small part of it compared to the time-wasting, boring, and sexual aspects doesn't it?
You all know the place we're talking about, right?
Continue reading The digital wilderness
The digital wilderness originally appeared on Massively on Sat, 29 Nov 2008 10:00:00 EST. Please see our terms for use of feeds.
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add to del.icio.us.Fri 28 November, 2008
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add to del.icio.us.Thu 27 November, 2008
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add to del.icio.us.Wed 26 November, 2008
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